Series-wide Native PC Porting Project

Xenoblade Chronicles Recompiled

Porting the Monolith Soft masterpiece series to Windows PC natively via ahead-of-time static recompilation. Zero runtime emulation, zero translation overhead, pure PC performance.

Zero Emulation Overhead

AArch64 binaries are statically translated to native x86_64 ahead of time. Runs directly on your CPU with zero translation overhead.

Modern Graphics Backend

Targeting direct Vulkan 1.3 & DirectX 12 renderers with full uncapped framerates (60/120/240+ FPS) and ultrawide resolutions.

Private Dev Transparency

Development stays secure and private while live progress and verified commit feeds are streamed directly to our Discord community.

Series Roadmap

Full franchise coverage planned from the Bionis to Alrest and Aionios.

Primary Target

Xenoblade Chronicles: Definitive Edition

Initial focus for AArch64 static recompiler, NVN command buffer parsing, and Monado engine shader pipeline.

Planned

Xenoblade Chronicles 2 + Torna

Blade mechanics, extensive material pipeline, and shared engine decompilation.

Planned

Xenoblade Chronicles 3 + Future Redeemed

Modern engine architecture, advanced Ouroboros rendering, and high-density particle systems.

Planned

Xenoblade Chronicles X

Mira world streaming, asset extraction pipeline, and Skell flight systems.

Recent Development Feed

Live verified commits streamed from private development repository.

INIT Setting up static recompilation framework & Discord live relay
Glitxh • Initializing