Porting the Monolith Soft masterpiece series to Windows PC natively via ahead-of-time static recompilation. Zero runtime emulation, zero translation overhead, pure PC performance.
AArch64 binaries are statically translated to native x86_64 ahead of time. Runs directly on your CPU with zero translation overhead.
Targeting direct Vulkan 1.3 & DirectX 12 renderers with full uncapped framerates (60/120/240+ FPS) and ultrawide resolutions.
Development stays secure and private while live progress and verified commit feeds are streamed directly to our Discord community.
Full franchise coverage planned from the Bionis to Alrest and Aionios.
Initial focus for AArch64 static recompiler, NVN command buffer parsing, and Monado engine shader pipeline.
Blade mechanics, extensive material pipeline, and shared engine decompilation.
Modern engine architecture, advanced Ouroboros rendering, and high-density particle systems.
Mira world streaming, asset extraction pipeline, and Skell flight systems.
Live verified commits streamed from private development repository.